Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.7
2PT Factor
+5.4
3PT Factor
+7.1
Turnover Factor
-26.7
OREB Factor
-5.1
FT Factor
+10.5
GSWVSLAL
Offensive Efficiency
99
Points
105
61.0%
2P%
57.1%
50.0%
eFG%
58.7%
27.5%
3P%
40.7%
11
FTA
30
63.6%
FT%
80.0%
Pace & Advantage
25
Assists
29
4
Fast Break Pts
11
48
Pts in Paint
42
13
2nd Chance Pts
11
Possessions & Rebounds
37
Total Rebounds
41
27
Defensive Rebounds
36
10
Offensive Rebounds
5
7
Team Rebounds
12
84.4%
Defensive Reb %
78.3%
21.7%
Offensive Reb %
15.6%
13
Turnovers
23
16
Steals
7
3
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-13.6
Net Points (vs avg)
-8.7
+7.9
2PT Shooting
+5.4
-4.6
3PT Shooting
+7.1
-15.1
Turnovers
-26.7
-4.0
Off. Rebounding
-5.1
+2.2
Free Throws
+10.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.