Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.0
2PT Factor
+6.2
3PT Factor
-8.5
Turnover Factor
-16.2
OREB Factor
-3.4
FT Factor
+12.0
PHIVSPHX
Offensive Efficiency
109
Points
103
53.3%
2P%
59.5%
54.7%
eFG%
46.4%
37.9%
3P%
23.9%
34
FTA
31
82.4%
FT%
83.9%
Pace & Advantage
18
Assists
22
14
Fast Break Pts
7
34
Pts in Paint
34
11
2nd Chance Pts
9
Possessions & Rebounds
50
Total Rebounds
40
39
Defensive Rebounds
28
11
Offensive Rebounds
12
6
Team Rebounds
4
76.5%
Defensive Reb %
71.8%
28.2%
Offensive Reb %
23.5%
18
Turnovers
14
5
Steals
8
4
Blocks
0
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.3
Net Points (vs avg)
-10.0
+2.9
2PT Shooting
+6.2
+5.5
3PT Shooting
-8.5
-20.9
Turnovers
-16.2
-0.5
Off. Rebounding
-3.4
+12.6
Free Throws
+12.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
--
Biggest Lead: PHI (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.