Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.5
2PT Factor
+5.4
3PT Factor
+14.0
Turnover Factor
-19.7
OREB Factor
+0.9
FT Factor
+2.9
MEMVSPOR
Offensive Efficiency
115
Points
122
56.5%
2P%
56.8%
59.5%
eFG%
59.5%
42.1%
3P%
41.2%
21
FTA
14
71.4%
FT%
64.3%
Pace & Advantage
19
Assists
30
18
Fast Break Pts
10
44
Pts in Paint
48
4
2nd Chance Pts
24
Possessions & Rebounds
36
Total Rebounds
48
31
Defensive Rebounds
34
5
Offensive Rebounds
14
10
Team Rebounds
8
68.9%
Defensive Reb %
87.2%
12.8%
Offensive Reb %
31.1%
15
Turnovers
17
14
Steals
7
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.3
Net Points (vs avg)
+3.5
+5.4
2PT Shooting
+5.4
+11.4
3PT Shooting
+14.0
-17.4
Turnovers
-19.7
-7.5
Off. Rebounding
+0.9
+5.7
Free Throws
+2.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.