Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-18.3
2PT Factor
+3.0
3PT Factor
-15.0
Turnover Factor
-11.6
OREB Factor
-1.8
FT Factor
+7.1
NYKVSBOS
Offensive Efficiency
111
Points
89
54.2%
2P%
52.9%
56.6%
eFG%
40.8%
40.0%
3P%
17.1%
24
FTA
15
70.8%
FT%
93.3%
Pace & Advantage
23
Assists
22
16
Fast Break Pts
4
38
Pts in Paint
52
11
2nd Chance Pts
9
Possessions & Rebounds
46
Total Rebounds
44
39
Defensive Rebounds
30
7
Offensive Rebounds
14
11
Team Rebounds
10
73.6%
Defensive Reb %
81.1%
18.9%
Offensive Reb %
26.4%
8
Turnovers
10
5
Steals
4
3
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.0
Net Points (vs avg)
-18.3
+3.8
2PT Shooting
+3.0
+8.5
3PT Shooting
-15.0
-9.3
Turnovers
-11.6
-4.5
Off. Rebounding
-1.8
+6.4
Free Throws
+7.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.