Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.7
2PT Factor
-1.9
3PT Factor
+2.4
Turnover Factor
-22.0
OREB Factor
-5.1
FT Factor
+3.9
MIAVSWAS
Offensive Efficiency
132
Points
101
49.1%
2P%
47.4%
57.2%
eFG%
48.4%
44.7%
3P%
33.3%
15
FTA
16
86.7%
FT%
68.8%
Pace & Advantage
34
Assists
23
26
Fast Break Pts
11
54
Pts in Paint
40
31
2nd Chance Pts
14
Possessions & Rebounds
60
Total Rebounds
42
39
Defensive Rebounds
32
21
Offensive Rebounds
10
5
Team Rebounds
10
79.6%
Defensive Reb %
60.4%
39.6%
Offensive Reb %
20.4%
16
Turnovers
19
18
Steals
7
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.0
Net Points (vs avg)
-22.7
-0.3
2PT Shooting
-1.9
+17.3
3PT Shooting
+2.4
-18.6
Turnovers
-22.0
+6.3
Off. Rebounding
-5.1
+6.2
Free Throws
+3.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.