Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.2
2PT Factor
+3.1
3PT Factor
+4.7
Turnover Factor
-15.1
OREB Factor
+2.7
FT Factor
+7.7
INDVSTOR
Offensive Efficiency
104
Points
122
50.0%
2P%
52.3%
51.7%
eFG%
53.2%
36.4%
3P%
36.7%
14
FTA
30
85.7%
FT%
70.0%
Pace & Advantage
26
Assists
29
9
Fast Break Pts
34
46
Pts in Paint
64
6
2nd Chance Pts
21
Possessions & Rebounds
40
Total Rebounds
54
33
Defensive Rebounds
37
7
Offensive Rebounds
17
6
Team Rebounds
12
66.0%
Defensive Reb %
84.1%
15.9%
Offensive Reb %
34.0%
19
Turnovers
13
6
Steals
12
3
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-17.8
Net Points (vs avg)
+3.2
+0.6
2PT Shooting
+3.1
+4.9
3PT Shooting
+4.7
-22.0
Turnovers
-15.1
-6.8
Off. Rebounding
+2.7
+5.6
Free Throws
+7.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.