Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-20.3
2PT Factor
+7.1
3PT Factor
-5.8
Turnover Factor
-24.4
OREB Factor
-1.7
FT Factor
+4.3
LACVSMIN
Offensive Efficiency
115
Points
96
51.0%
2P%
58.0%
60.5%
eFG%
49.4%
51.9%
3P%
24.2%
28
FTA
22
82.1%
FT%
63.6%
Pace & Advantage
25
Assists
17
17
Fast Break Pts
19
40
Pts in Paint
56
8
2nd Chance Pts
18
Possessions & Rebounds
37
Total Rebounds
41
29
Defensive Rebounds
31
8
Offensive Rebounds
10
5
Team Rebounds
13
74.4%
Defensive Reb %
79.5%
20.5%
Offensive Reb %
25.6%
15
Turnovers
21
11
Steals
8
6
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.4
Net Points (vs avg)
-20.3
+1.3
2PT Shooting
+7.1
+15.1
3PT Shooting
-5.8
-17.4
Turnovers
-24.4
-4.0
Off. Rebounding
-1.7
+10.4
Free Throws
+4.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.