Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.2
2PT Factor
-3.8
3PT Factor
+12.0
Turnover Factor
-24.4
OREB Factor
-0.2
FT Factor
+9.1
DETVSCHA
Offensive Efficiency
110
Points
104
58.1%
2P%
42.9%
50.0%
eFG%
53.0%
20.0%
3P%
40.4%
28
FTA
17
82.1%
FT%
100.0%
Pace & Advantage
20
Assists
22
14
Fast Break Pts
8
60
Pts in Paint
26
14
2nd Chance Pts
13
Possessions & Rebounds
41
Total Rebounds
39
27
Defensive Rebounds
28
14
Offensive Rebounds
11
9
Team Rebounds
10
71.1%
Defensive Reb %
66.7%
33.3%
Offensive Reb %
28.9%
10
Turnovers
21
12
Steals
4
3
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.4
Net Points (vs avg)
-7.2
+8.9
2PT Shooting
-3.8
-7.2
3PT Shooting
+12.0
-11.6
Turnovers
-24.4
+2.0
Off. Rebounding
-0.2
+10.4
Free Throws
+9.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.