Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.3
2PT Factor
+7.1
3PT Factor
+2.8
Turnover Factor
-12.8
OREB Factor
-1.5
FT Factor
+11.7
MILVSORL
Offensive Efficiency
99
Points
118
54.5%
2P%
59.1%
54.5%
eFG%
54.7%
36.4%
3P%
33.3%
21
FTA
27
71.4%
FT%
88.9%
Pace & Advantage
17
Assists
27
7
Fast Break Pts
19
32
Pts in Paint
42
7
2nd Chance Pts
10
Possessions & Rebounds
37
Total Rebounds
44
31
Defensive Rebounds
33
6
Offensive Rebounds
11
8
Team Rebounds
8
73.8%
Defensive Reb %
84.6%
15.4%
Offensive Reb %
26.2%
20
Turnovers
11
7
Steals
14
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-15.2
Net Points (vs avg)
+7.3
+3.8
2PT Shooting
+7.1
+4.9
3PT Shooting
+2.8
-23.2
Turnovers
-12.8
-6.3
Off. Rebounding
-1.5
+5.7
Free Throws
+11.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.