Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.9
2PT Factor
+13.8
3PT Factor
+2.2
Turnover Factor
-26.7
OREB Factor
-1.7
FT Factor
+6.5
MEMVSGSW
Offensive Efficiency
113
Points
114
62.7%
2P%
66.0%
56.6%
eFG%
59.6%
31.2%
3P%
33.3%
24
FTA
19
79.2%
FT%
78.9%
Pace & Advantage
26
Assists
31
17
Fast Break Pts
11
52
Pts in Paint
60
10
2nd Chance Pts
14
Possessions & Rebounds
37
Total Rebounds
40
29
Defensive Rebounds
30
8
Offensive Rebounds
10
10
Team Rebounds
4
74.4%
Defensive Reb %
78.9%
21.1%
Offensive Reb %
25.6%
18
Turnovers
23
17
Steals
12
3
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.6
Net Points (vs avg)
-5.9
+11.3
2PT Shooting
+13.8
+0.4
3PT Shooting
+2.2
-20.9
Turnovers
-26.7
-3.6
Off. Rebounding
-1.7
+8.2
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.