Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.9
2PT Factor
+9.7
3PT Factor
+1.2
Turnover Factor
-17.4
OREB Factor
-3.2
FT Factor
+5.8
OKCVSLAL
Offensive Efficiency
119
Points
110
51.9%
2P%
60.4%
56.3%
eFG%
56.0%
42.4%
3P%
32.3%
29
FTA
23
72.4%
FT%
69.6%
Pace & Advantage
23
Assists
25
9
Fast Break Pts
12
48
Pts in Paint
50
24
2nd Chance Pts
14
Possessions & Rebounds
45
Total Rebounds
37
31
Defensive Rebounds
28
14
Offensive Rebounds
9
13
Team Rebounds
8
77.5%
Defensive Reb %
66.7%
33.3%
Offensive Reb %
22.5%
16
Turnovers
15
12
Steals
7
4
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.9
Net Points (vs avg)
-3.9
+2.2
2PT Shooting
+9.7
+10.2
3PT Shooting
+1.2
-18.6
Turnovers
-17.4
+2.0
Off. Rebounding
-3.2
+8.1
Free Throws
+5.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.