Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.7
2PT Factor
+12.1
3PT Factor
+1.6
Turnover Factor
-16.2
OREB Factor
+3.2
FT Factor
+2.0
DALVSPHX
Offensive Efficiency
111
Points
120
58.2%
2P%
63.5%
51.3%
eFG%
55.9%
22.7%
3P%
32.0%
44
FTA
9
72.7%
FT%
66.7%
Pace & Advantage
18
Assists
32
26
Fast Break Pts
10
52
Pts in Paint
44
13
2nd Chance Pts
24
Possessions & Rebounds
42
Total Rebounds
49
34
Defensive Rebounds
31
8
Offensive Rebounds
18
11
Team Rebounds
7
65.4%
Defensive Reb %
79.5%
20.5%
Offensive Reb %
34.6%
16
Turnovers
14
7
Steals
8
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.8
Net Points (vs avg)
+2.7
+8.0
2PT Shooting
+12.1
-4.7
3PT Shooting
+1.6
-18.6
Turnovers
-16.2
-4.0
Off. Rebounding
+3.2
+12.4
Free Throws
+2.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.