Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-13.6
2PT Factor
+0.6
3PT Factor
+8.8
Turnover Factor
-20.9
OREB Factor
-8.1
FT Factor
+6.1
SASVSLAL
Offensive Efficiency
136
Points
108
66.1%
2P%
50.0%
63.6%
eFG%
54.7%
39.4%
3P%
44.0%
25
FTA
20
76.0%
FT%
75.0%
Pace & Advantage
34
Assists
23
25
Fast Break Pts
15
72
Pts in Paint
50
18
2nd Chance Pts
13
Possessions & Rebounds
45
Total Rebounds
34
36
Defensive Rebounds
29
9
Offensive Rebounds
5
7
Team Rebounds
9
87.8%
Defensive Reb %
76.3%
23.7%
Offensive Reb %
12.2%
13
Turnovers
18
14
Steals
7
6
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+14.2
Net Points (vs avg)
-13.6
+16.4
2PT Shooting
+0.6
+7.5
3PT Shooting
+8.8
-15.1
Turnovers
-20.9
-2.5
Off. Rebounding
-8.1
+7.8
Free Throws
+6.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.