Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.1
2PT Factor
-4.4
3PT Factor
+21.8
Turnover Factor
-15.1
OREB Factor
-7.2
FT Factor
+4.7
HOUVSWAS
Offensive Efficiency
123
Points
118
53.7%
2P%
44.6%
53.8%
eFG%
58.8%
36.0%
3P%
54.3%
28
FTA
14
85.7%
FT%
78.6%
Pace & Advantage
21
Assists
20
8
Fast Break Pts
24
62
Pts in Paint
40
28
2nd Chance Pts
18
Possessions & Rebounds
59
Total Rebounds
27
38
Defensive Rebounds
20
21
Offensive Rebounds
7
9
Team Rebounds
9
84.4%
Defensive Reb %
48.8%
51.2%
Offensive Reb %
15.6%
21
Turnovers
13
10
Steals
15
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.6
Net Points (vs avg)
-0.1
+4.8
2PT Shooting
-4.4
+3.4
3PT Shooting
+21.8
-24.4
Turnovers
-15.1
+10.4
Off. Rebounding
-7.2
+11.3
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.