Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.5
2PT Factor
+6.2
3PT Factor
+11.4
Turnover Factor
-17.4
OREB Factor
-1.2
FT Factor
+4.6
DALVSCHA
Offensive Efficiency
90
Points
117
48.1%
2P%
59.5%
39.9%
eFG%
59.1%
13.6%
3P%
39.2%
42
FTA
19
73.8%
FT%
68.4%
Pace & Advantage
19
Assists
32
12
Fast Break Pts
10
46
Pts in Paint
42
17
2nd Chance Pts
18
Possessions & Rebounds
42
Total Rebounds
49
35
Defensive Rebounds
36
7
Offensive Rebounds
13
15
Team Rebounds
4
72.9%
Defensive Reb %
83.7%
16.3%
Offensive Reb %
27.1%
15
Turnovers
15
7
Steals
11
4
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-22.8
Net Points (vs avg)
+3.5
-1.1
2PT Shooting
+6.2
-10.1
3PT Shooting
+11.4
-17.4
Turnovers
-17.4
-6.5
Off. Rebounding
-1.2
+12.3
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
--
Biggest Lead: DAL (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.