Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.8
2PT Factor
+2.1
3PT Factor
+7.5
Turnover Factor
-11.6
OREB Factor
-2.5
FT Factor
+8.4
DETVSCLE
Offensive Efficiency
109
Points
113
56.6%
2P%
52.5%
56.5%
eFG%
54.1%
37.5%
3P%
37.0%
29
FTA
26
75.9%
FT%
76.9%
Pace & Advantage
29
Assists
27
10
Fast Break Pts
9
48
Pts in Paint
40
11
2nd Chance Pts
11
Possessions & Rebounds
44
Total Rebounds
38
34
Defensive Rebounds
27
10
Offensive Rebounds
11
9
Team Rebounds
9
75.6%
Defensive Reb %
73.0%
27.0%
Offensive Reb %
24.4%
14
Turnovers
10
9
Steals
7
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.4
Net Points (vs avg)
+3.8
+6.3
2PT Shooting
+2.1
+4.3
3PT Shooting
+7.5
-16.2
Turnovers
-11.6
-1.0
Off. Rebounding
-2.5
+9.0
Free Throws
+8.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.