Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.8
2PT Factor
+11.3
3PT Factor
+6.1
Turnover Factor
-10.4
OREB Factor
-7.4
FT Factor
+15.2
WASVSORL
Offensive Efficiency
109
Points
126
60.0%
2P%
62.7%
50.5%
eFG%
61.8%
21.9%
3P%
40.0%
25
FTA
37
64.0%
FT%
86.5%
Pace & Advantage
23
Assists
33
9
Fast Break Pts
19
60
Pts in Paint
62
12
2nd Chance Pts
2
Possessions & Rebounds
42
Total Rebounds
38
29
Defensive Rebounds
35
13
Offensive Rebounds
3
15
Team Rebounds
4
90.6%
Defensive Reb %
72.9%
27.1%
Offensive Reb %
9.4%
14
Turnovers
9
4
Steals
3
6
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-9.5
Net Points (vs avg)
+14.8
+10.6
2PT Shooting
+11.3
-7.6
3PT Shooting
+6.1
-16.2
Turnovers
-10.4
-1.2
Off. Rebounding
-7.4
+5.0
Free Throws
+15.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.