Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.6
2PT Factor
+4.6
3PT Factor
-1.7
Turnover Factor
-17.4
OREB Factor
-8.5
FT Factor
+8.3
NYKVSTOR
Offensive Efficiency
111
Points
95
69.2%
2P%
55.1%
63.0%
eFG%
50.6%
34.5%
3P%
28.6%
12
FTA
19
75.0%
FT%
89.5%
Pace & Advantage
32
Assists
24
17
Fast Break Pts
13
52
Pts in Paint
42
12
2nd Chance Pts
4
Possessions & Rebounds
43
Total Rebounds
28
37
Defensive Rebounds
23
6
Offensive Rebounds
5
8
Team Rebounds
3
88.1%
Defensive Reb %
79.3%
20.7%
Offensive Reb %
11.9%
18
Turnovers
15
10
Steals
8
4
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.2
Net Points (vs avg)
-14.6
+17.1
2PT Shooting
+4.6
+2.8
3PT Shooting
-1.7
-20.9
Turnovers
-17.4
-2.9
Off. Rebounding
-8.5
+3.6
Free Throws
+8.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.