Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-32.5
2PT Factor
-5.3
3PT Factor
-7.8
Turnover Factor
-16.2
OREB Factor
-9.6
FT Factor
+6.5
SASVSPHI
Offensive Efficiency
131
Points
91
70.5%
2P%
43.4%
65.2%
eFG%
40.0%
40.0%
3P%
23.8%
18
FTA
19
83.3%
FT%
78.9%
Pace & Advantage
36
Assists
20
19
Fast Break Pts
14
60
Pts in Paint
46
9
2nd Chance Pts
13
Possessions & Rebounds
56
Total Rebounds
40
50
Defensive Rebounds
31
6
Offensive Rebounds
9
2
Team Rebounds
13
84.7%
Defensive Reb %
83.8%
16.2%
Offensive Reb %
15.3%
17
Turnovers
14
10
Steals
8
10
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+7.9
Net Points (vs avg)
-32.5
+15.4
2PT Shooting
-5.3
+11.0
3PT Shooting
-7.8
-19.7
Turnovers
-16.2
-5.6
Off. Rebounding
-9.6
+6.9
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.