Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.5
2PT Factor
+2.9
3PT Factor
+5.0
Turnover Factor
-22.0
OREB Factor
-5.1
FT Factor
+4.6
OKCVSCHI
Offensive Efficiency
116
Points
108
57.9%
2P%
53.7%
48.5%
eFG%
52.8%
23.8%
3P%
34.7%
24
FTA
19
83.3%
FT%
68.4%
Pace & Advantage
23
Assists
27
20
Fast Break Pts
6
52
Pts in Paint
42
14
2nd Chance Pts
12
Possessions & Rebounds
51
Total Rebounds
53
39
Defensive Rebounds
43
12
Offensive Rebounds
10
6
Team Rebounds
8
79.6%
Defensive Reb %
78.2%
21.8%
Offensive Reb %
20.4%
9
Turnovers
19
10
Steals
3
3
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.9
Net Points (vs avg)
-14.5
+8.0
2PT Shooting
+2.9
-7.8
3PT Shooting
+5.0
-10.4
Turnovers
-22.0
-4.8
Off. Rebounding
-5.1
+9.1
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.