Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.5
2PT Factor
+8.8
3PT Factor
-1.3
Turnover Factor
-20.9
OREB Factor
+1.1
FT Factor
+11.7
MEMVSMIN
Offensive Efficiency
110
Points
117
51.2%
2P%
60.0%
55.1%
eFG%
53.6%
39.5%
3P%
29.4%
29
FTA
34
79.3%
FT%
79.4%
Pace & Advantage
27
Assists
19
22
Fast Break Pts
16
36
Pts in Paint
50
9
2nd Chance Pts
13
Possessions & Rebounds
33
Total Rebounds
52
28
Defensive Rebounds
39
5
Offensive Rebounds
13
3
Team Rebounds
13
68.3%
Defensive Reb %
88.6%
11.4%
Offensive Reb %
31.7%
17
Turnovers
18
9
Steals
8
4
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.9
Net Points (vs avg)
-0.5
+1.2
2PT Shooting
+8.8
+8.7
3PT Shooting
-1.3
-19.7
Turnovers
-20.9
-9.2
Off. Rebounding
+1.1
+10.0
Free Throws
+11.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.