Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.1
2PT Factor
+8.8
3PT Factor
-1.1
Turnover Factor
-25.5
OREB Factor
-1.5
FT Factor
+9.3
NOPVSLAL
Offensive Efficiency
101
Points
110
49.2%
2P%
60.9%
46.7%
eFG%
53.6%
27.6%
3P%
29.7%
19
FTA
26
89.5%
FT%
80.8%
Pace & Advantage
29
Assists
29
18
Fast Break Pts
28
60
Pts in Paint
50
8
2nd Chance Pts
15
Possessions & Rebounds
41
Total Rebounds
48
31
Defensive Rebounds
37
10
Offensive Rebounds
11
8
Team Rebounds
6
73.8%
Defensive Reb %
78.7%
21.3%
Offensive Reb %
26.2%
19
Turnovers
22
12
Steals
7
3
Blocks
12
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-20.8
Net Points (vs avg)
-10.1
-0.2
2PT Shooting
+8.8
-2.5
3PT Shooting
-1.1
-22.0
Turnovers
-25.5
-4.4
Off. Rebounding
-1.5
+8.3
Free Throws
+9.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.