Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-17.2
2PT Factor
-2.1
3PT Factor
-2.9
Turnover Factor
-18.6
OREB Factor
-3.5
FT Factor
+9.8
CHAVSBOS
Offensive Efficiency
118
Points
89
55.0%
2P%
46.5%
56.7%
eFG%
44.3%
38.8%
3P%
27.8%
21
FTA
20
81.0%
FT%
95.0%
Pace & Advantage
26
Assists
18
22
Fast Break Pts
9
32
Pts in Paint
38
15
2nd Chance Pts
5
Possessions & Rebounds
43
Total Rebounds
45
32
Defensive Rebounds
36
11
Offensive Rebounds
9
5
Team Rebounds
10
78.0%
Defensive Reb %
76.6%
23.4%
Offensive Reb %
22.0%
5
Turnovers
16
10
Steals
1
4
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.6
Net Points (vs avg)
-17.2
+3.7
2PT Shooting
-2.1
+10.4
3PT Shooting
-2.9
-5.8
Turnovers
-18.6
-3.2
Off. Rebounding
-3.5
+7.5
Free Throws
+9.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
--
Biggest Lead: CHA (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.