Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.4
2PT Factor
-3.6
3PT Factor
+11.0
Turnover Factor
-19.7
OREB Factor
-0.6
FT Factor
+7.5
PORVSMEM
Offensive Efficiency
122
Points
114
63.5%
2P%
45.5%
58.4%
eFG%
52.9%
34.9%
3P%
43.8%
18
FTA
33
61.1%
FT%
66.7%
Pace & Advantage
29
Assists
25
12
Fast Break Pts
16
62
Pts in Paint
46
23
2nd Chance Pts
15
Possessions & Rebounds
53
Total Rebounds
38
33
Defensive Rebounds
25
20
Offensive Rebounds
13
8
Team Rebounds
14
71.7%
Defensive Reb %
55.6%
44.4%
Offensive Reb %
28.3%
17
Turnovers
17
10
Steals
12
11
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.1
Net Points (vs avg)
-5.4
+12.1
2PT Shooting
-3.6
+4.6
3PT Shooting
+11.0
-19.7
Turnovers
-19.7
+7.9
Off. Rebounding
-0.6
+3.1
Free Throws
+7.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
--
Biggest Lead: POR (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.