Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.6
2PT Factor
+11.3
3PT Factor
+2.6
Turnover Factor
-17.4
OREB Factor
0.0
FT Factor
+5.1
ATLVSMIL
Offensive Efficiency
131
Points
113
63.8%
2P%
63.8%
65.2%
eFG%
57.6%
44.4%
3P%
33.3%
16
FTA
20
68.8%
FT%
70.0%
Pace & Advantage
33
Assists
27
13
Fast Break Pts
5
54
Pts in Paint
42
11
2nd Chance Pts
9
Possessions & Rebounds
40
Total Rebounds
41
29
Defensive Rebounds
29
11
Offensive Rebounds
12
9
Team Rebounds
7
70.7%
Defensive Reb %
72.5%
27.5%
Offensive Reb %
29.3%
11
Turnovers
15
9
Steals
8
7
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+17.9
Net Points (vs avg)
+1.6
+11.3
2PT Shooting
+11.3
+16.3
3PT Shooting
+2.6
-12.8
Turnovers
-17.4
-0.8
Off. Rebounding
0.0
+3.9
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.