Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+10.3
2PT Factor
+9.6
3PT Factor
+4.2
Turnover Factor
-10.4
OREB Factor
-3.6
FT Factor
+10.5
DETVSSAS
Offensive Efficiency
106
Points
121
39.0%
2P%
61.7%
47.1%
eFG%
57.7%
42.9%
3P%
35.1%
30
FTA
30
80.0%
FT%
80.0%
Pace & Advantage
20
Assists
24
12
Fast Break Pts
16
36
Pts in Paint
52
22
2nd Chance Pts
18
Possessions & Rebounds
44
Total Rebounds
46
30
Defensive Rebounds
38
14
Offensive Rebounds
8
7
Team Rebounds
9
78.9%
Defensive Reb %
73.1%
26.9%
Offensive Reb %
21.1%
10
Turnovers
9
4
Steals
5
4
Blocks
11
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.8
Net Points (vs avg)
+10.3
-10.2
2PT Shooting
+9.6
+9.0
3PT Shooting
+4.2
-11.6
Turnovers
-10.4
-1.4
Off. Rebounding
-3.6
+10.5
Free Throws
+10.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.