Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-15.1
2PT Factor
+0.5
3PT Factor
-3.1
Turnover Factor
-17.4
OREB Factor
-1.1
FT Factor
+6.1
CHIVSPHX
Offensive Efficiency
105
Points
103
58.6%
2P%
50.0%
51.7%
eFG%
46.2%
25.0%
3P%
28.3%
25
FTA
27
64.0%
FT%
66.7%
Pace & Advantage
23
Assists
24
22
Fast Break Pts
10
68
Pts in Paint
44
7
2nd Chance Pts
16
Possessions & Rebounds
46
Total Rebounds
48
37
Defensive Rebounds
34
9
Offensive Rebounds
14
12
Team Rebounds
13
72.5%
Defensive Reb %
79.1%
20.9%
Offensive Reb %
27.5%
13
Turnovers
15
8
Steals
7
3
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-9.7
Net Points (vs avg)
-15.1
+8.9
2PT Shooting
+0.5
-4.3
3PT Shooting
-3.1
-15.1
Turnovers
-17.4
-4.2
Off. Rebounding
-1.1
+5.0
Free Throws
+6.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.