Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.1
2PT Factor
+5.4
3PT Factor
+11.8
Turnover Factor
-20.9
OREB Factor
-3.1
FT Factor
+13.8
LALVSDEN
Offensive Efficiency
113
Points
120
57.1%
2P%
56.8%
59.2%
eFG%
61.3%
41.9%
3P%
45.2%
15
FTA
31
66.7%
FT%
90.3%
Pace & Advantage
30
Assists
27
22
Fast Break Pts
11
54
Pts in Paint
42
11
2nd Chance Pts
15
Possessions & Rebounds
32
Total Rebounds
41
26
Defensive Rebounds
34
6
Offensive Rebounds
7
6
Team Rebounds
8
78.8%
Defensive Reb %
85.0%
15.0%
Offensive Reb %
21.2%
10
Turnovers
18
12
Steals
3
1
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.5
Net Points (vs avg)
+7.1
+7.2
2PT Shooting
+5.4
+9.2
3PT Shooting
+11.8
-11.6
Turnovers
-20.9
-6.6
Off. Rebounding
-3.1
+3.4
Free Throws
+13.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.