Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.9
2PT Factor
+14.0
3PT Factor
-4.1
Turnover Factor
-8.1
OREB Factor
-4.7
FT Factor
+4.9
NOPVSSAC
Offensive Efficiency
133
Points
123
57.8%
2P%
61.8%
56.1%
eFG%
54.5%
35.3%
3P%
25.8%
27
FTA
23
85.2%
FT%
65.2%
Pace & Advantage
27
Assists
29
19
Fast Break Pts
21
68
Pts in Paint
72
11
2nd Chance Pts
9
Possessions & Rebounds
52
Total Rebounds
42
38
Defensive Rebounds
32
14
Offensive Rebounds
10
9
Team Rebounds
7
79.2%
Defensive Reb %
69.6%
30.4%
Offensive Reb %
20.8%
12
Turnovers
7
7
Steals
5
11
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.4
Net Points (vs avg)
+1.9
+8.9
2PT Shooting
+14.0
+4.0
3PT Shooting
-4.1
-13.9
Turnovers
-8.1
+0.6
Off. Rebounding
-4.7
+10.8
Free Throws
+4.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.