Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.0
2PT Factor
+13.0
3PT Factor
-2.3
Turnover Factor
-25.5
OREB Factor
-2.6
FT Factor
+7.4
PORVSHOU
Offensive Efficiency
99
Points
106
47.7%
2P%
63.2%
47.0%
eFG%
57.2%
30.8%
3P%
26.3%
37
FTA
26
56.8%
FT%
73.1%
Pace & Advantage
20
Assists
23
14
Fast Break Pts
15
42
Pts in Paint
64
15
2nd Chance Pts
16
Possessions & Rebounds
43
Total Rebounds
44
27
Defensive Rebounds
36
16
Offensive Rebounds
8
13
Team Rebounds
9
77.1%
Defensive Reb %
69.2%
30.8%
Offensive Reb %
22.9%
16
Turnovers
22
17
Steals
9
2
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-14.0
Net Points (vs avg)
-10.0
-1.2
2PT Shooting
+13.0
-0.1
3PT Shooting
-2.3
-18.6
Turnovers
-25.5
+0.9
Off. Rebounding
-2.6
+4.9
Free Throws
+7.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.