Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.0
2PT Factor
+12.9
3PT Factor
-11.5
Turnover Factor
-17.4
OREB Factor
-5.7
FT Factor
+7.7
NYKVSDEN
Offensive Efficiency
142
Points
103
63.9%
2P%
67.4%
66.3%
eFG%
49.4%
47.1%
3P%
20.0%
21
FTA
30
76.2%
FT%
70.0%
Pace & Advantage
44
Assists
30
22
Fast Break Pts
8
76
Pts in Paint
46
17
2nd Chance Pts
8
Possessions & Rebounds
50
Total Rebounds
31
36
Defensive Rebounds
23
14
Offensive Rebounds
8
6
Team Rebounds
13
81.8%
Defensive Reb %
62.2%
37.8%
Offensive Reb %
18.2%
11
Turnovers
15
11
Steals
6
4
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+26.9
Net Points (vs avg)
-14.0
+14.7
2PT Shooting
+12.9
+14.7
3PT Shooting
-11.5
-12.8
Turnovers
-17.4
+3.7
Off. Rebounding
-5.7
+6.6
Free Throws
+7.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.