Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.1
2PT Factor
+3.9
3PT Factor
+11.6
Turnover Factor
-15.1
OREB Factor
+0.7
FT Factor
+1.0
LACVSSAS
Offensive Efficiency
112
Points
116
56.6%
2P%
53.7%
55.8%
eFG%
57.4%
36.4%
3P%
41.5%
20
FTA
14
80.0%
FT%
50.0%
Pace & Advantage
22
Assists
29
21
Fast Break Pts
12
44
Pts in Paint
48
13
2nd Chance Pts
9
Possessions & Rebounds
41
Total Rebounds
52
34
Defensive Rebounds
37
7
Offensive Rebounds
15
6
Team Rebounds
5
69.4%
Defensive Reb %
84.1%
15.9%
Offensive Reb %
30.6%
10
Turnovers
13
12
Steals
6
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.2
Net Points (vs avg)
+2.1
+6.3
2PT Shooting
+3.9
+4.9
3PT Shooting
+11.6
-11.6
Turnovers
-15.1
-6.8
Off. Rebounding
+0.7
+7.0
Free Throws
+1.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.