Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.7
2PT Factor
+13.0
3PT Factor
+8.3
Turnover Factor
-24.4
OREB Factor
+1.0
FT Factor
+8.7
PHIVSATL
Offensive Efficiency
116
Points
125
61.7%
2P%
64.7%
60.5%
eFG%
63.3%
38.5%
3P%
40.6%
18
FTA
25
66.7%
FT%
80.0%
Pace & Advantage
27
Assists
32
21
Fast Break Pts
10
74
Pts in Paint
60
12
2nd Chance Pts
14
Possessions & Rebounds
36
Total Rebounds
39
26
Defensive Rebounds
27
10
Offensive Rebounds
12
6
Team Rebounds
6
68.4%
Defensive Reb %
73.0%
27.0%
Offensive Reb %
31.6%
21
Turnovers
21
10
Steals
11
4
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.8
Net Points (vs avg)
+6.7
+12.2
2PT Shooting
+13.0
+5.3
3PT Shooting
+8.3
-24.4
Turnovers
-24.4
-1.0
Off. Rebounding
+1.0
+4.1
Free Throws
+8.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.