Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.6
2PT Factor
+7.1
3PT Factor
+7.3
Turnover Factor
-17.4
OREB Factor
-0.5
FT Factor
+9.1
LACVSMEM
Offensive Efficiency
123
Points
120
56.9%
2P%
59.1%
52.4%
eFG%
57.5%
23.5%
3P%
37.2%
45
FTA
24
82.2%
FT%
83.3%
Pace & Advantage
15
Assists
29
16
Fast Break Pts
11
66
Pts in Paint
48
26
2nd Chance Pts
14
Possessions & Rebounds
44
Total Rebounds
34
28
Defensive Rebounds
23
16
Offensive Rebounds
11
13
Team Rebounds
8
71.8%
Defensive Reb %
59.0%
41.0%
Offensive Reb %
28.2%
16
Turnovers
15
10
Steals
8
2
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.2
Net Points (vs avg)
+5.6
+8.1
2PT Shooting
+7.1
-3.3
3PT Shooting
+7.3
-18.6
Turnovers
-17.4
+5.3
Off. Rebounding
-0.5
+16.7
Free Throws
+9.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.