Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.4
2PT Factor
+9.5
3PT Factor
+3.8
Turnover Factor
-12.8
OREB Factor
-7.9
FT Factor
+3.8
UTAVSMIL
Offensive Efficiency
99
Points
113
46.3%
2P%
63.4%
41.1%
eFG%
57.1%
24.5%
3P%
34.1%
29
FTA
28
86.2%
FT%
57.1%
Pace & Advantage
23
Assists
33
11
Fast Break Pts
23
28
Pts in Paint
42
12
2nd Chance Pts
13
Possessions & Rebounds
53
Total Rebounds
48
40
Defensive Rebounds
41
13
Offensive Rebounds
7
7
Team Rebounds
11
85.1%
Defensive Reb %
75.9%
24.1%
Offensive Reb %
14.9%
12
Turnovers
11
7
Steals
7
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-15.7
Net Points (vs avg)
-3.4
-2.1
2PT Shooting
+9.5
-8.3
3PT Shooting
+3.8
-13.9
Turnovers
-12.8
-3.3
Off. Rebounding
-7.9
+11.8
Free Throws
+3.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.