Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.6
2PT Factor
+0.4
3PT Factor
+5.5
Turnover Factor
-16.2
OREB Factor
-5.1
FT Factor
+11.9
GSWVSOKC
Offensive Efficiency
97
Points
104
51.2%
2P%
50.0%
48.9%
eFG%
51.9%
31.1%
3P%
35.7%
18
FTA
24
61.1%
FT%
95.8%
Pace & Advantage
28
Assists
24
4
Fast Break Pts
6
42
Pts in Paint
28
16
2nd Chance Pts
7
Possessions & Rebounds
47
Total Rebounds
42
32
Defensive Rebounds
35
15
Offensive Rebounds
7
10
Team Rebounds
7
82.1%
Defensive Reb %
70.0%
30.0%
Offensive Reb %
17.9%
13
Turnovers
14
8
Steals
7
3
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-9.9
Net Points (vs avg)
-3.6
+1.3
2PT Shooting
+0.4
+0.3
3PT Shooting
+5.5
-15.1
Turnovers
-16.2
+0.4
Off. Rebounding
-5.1
+3.1
Free Throws
+11.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.