Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.9
2PT Factor
+2.9
3PT Factor
+3.8
Turnover Factor
-16.2
OREB Factor
-2.7
FT Factor
+11.4
NYKVSLAL
Offensive Efficiency
97
Points
110
56.2%
2P%
54.1%
47.6%
eFG%
52.5%
23.5%
3P%
34.1%
21
FTA
30
90.5%
FT%
83.3%
Pace & Advantage
23
Assists
20
16
Fast Break Pts
11
46
Pts in Paint
32
9
2nd Chance Pts
15
Possessions & Rebounds
47
Total Rebounds
42
37
Defensive Rebounds
30
10
Offensive Rebounds
12
7
Team Rebounds
4
75.5%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
24.5%
19
Turnovers
14
7
Steals
10
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-15.8
Net Points (vs avg)
-0.9
+5.5
2PT Shooting
+2.9
-6.6
3PT Shooting
+3.8
-22.0
Turnovers
-16.2
-2.0
Off. Rebounding
-2.7
+9.4
Free Throws
+11.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.