Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.6
2PT Factor
+2.3
3PT Factor
+4.9
Turnover Factor
-13.9
OREB Factor
+1.8
FT Factor
+11.5
DETVSMIA
Offensive Efficiency
110
Points
121
54.7%
2P%
51.7%
50.6%
eFG%
52.7%
29.7%
3P%
36.4%
24
FTA
25
79.2%
FT%
92.0%
Pace & Advantage
26
Assists
31
6
Fast Break Pts
22
56
Pts in Paint
58
18
2nd Chance Pts
28
Possessions & Rebounds
39
Total Rebounds
49
26
Defensive Rebounds
36
13
Offensive Rebounds
13
9
Team Rebounds
11
66.7%
Defensive Reb %
73.5%
26.5%
Offensive Reb %
33.3%
12
Turnovers
12
5
Steals
9
12
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.7
Net Points (vs avg)
+6.6
+4.7
2PT Shooting
+2.3
-1.1
3PT Shooting
+4.9
-13.9
Turnovers
-13.9
-1.6
Off. Rebounding
+1.8
+8.2
Free Throws
+11.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.