Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.7
2PT Factor
+14.7
3PT Factor
-2.9
Turnover Factor
-9.3
OREB Factor
-5.0
FT Factor
+6.2
DALVSTOR
Offensive Efficiency
92
Points
122
51.7%
2P%
64.4%
42.6%
eFG%
55.8%
16.7%
3P%
27.8%
20
FTA
22
85.0%
FT%
72.7%
Pace & Advantage
22
Assists
39
4
Fast Break Pts
21
52
Pts in Paint
64
27
2nd Chance Pts
15
Possessions & Rebounds
47
Total Rebounds
42
34
Defensive Rebounds
34
13
Offensive Rebounds
8
10
Team Rebounds
12
81.0%
Defensive Reb %
72.3%
27.7%
Offensive Reb %
19.0%
19
Turnovers
8
5
Steals
11
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-24.1
Net Points (vs avg)
+3.7
+2.2
2PT Shooting
+14.7
-11.3
3PT Shooting
-2.9
-22.0
Turnovers
-9.3
-0.9
Off. Rebounding
-5.0
+7.9
Free Throws
+6.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.