Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+19.0
2PT Factor
+12.3
3PT Factor
-0.2
Turnover Factor
-9.3
OREB Factor
+0.3
FT Factor
+15.9
WASVSNOP
Offensive Efficiency
118
Points
138
55.1%
2P%
60.6%
52.7%
eFG%
56.7%
33.3%
3P%
30.4%
27
FTA
47
81.5%
FT%
78.7%
Pace & Advantage
27
Assists
25
9
Fast Break Pts
22
44
Pts in Paint
72
23
2nd Chance Pts
15
Possessions & Rebounds
41
Total Rebounds
44
28
Defensive Rebounds
32
13
Offensive Rebounds
12
10
Team Rebounds
13
70.0%
Defensive Reb %
71.1%
28.9%
Offensive Reb %
30.0%
17
Turnovers
8
2
Steals
11
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.7
Net Points (vs avg)
+19.0
+4.6
2PT Shooting
+12.3
+2.8
3PT Shooting
-0.2
-19.7
Turnovers
-9.3
-0.2
Off. Rebounding
+0.3
+9.8
Free Throws
+15.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.