Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+29.1
2PT Factor
+10.4
3PT Factor
+23.1
Turnover Factor
-9.3
OREB Factor
-4.9
FT Factor
+9.8
HOUVSSAS
Offensive Efficiency
120
Points
145
57.6%
2P%
62.5%
52.9%
eFG%
69.9%
28.6%
3P%
52.5%
32
FTA
27
87.5%
FT%
81.5%
Pace & Advantage
25
Assists
38
16
Fast Break Pts
15
58
Pts in Paint
56
12
2nd Chance Pts
12
Possessions & Rebounds
37
Total Rebounds
32
29
Defensive Rebounds
26
8
Offensive Rebounds
6
9
Team Rebounds
14
82.9%
Defensive Reb %
76.5%
23.5%
Offensive Reb %
17.1%
12
Turnovers
8
5
Steals
4
5
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.6
Net Points (vs avg)
+29.1
+8.1
2PT Shooting
+10.4
-1.7
3PT Shooting
+23.1
-13.9
Turnovers
-9.3
-2.3
Off. Rebounding
-4.9
+13.4
Free Throws
+9.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.