Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.2
2PT Factor
+10.5
3PT Factor
+6.3
Turnover Factor
-16.2
OREB Factor
+1.8
FT Factor
+9.8
INDVSPOR
Offensive Efficiency
111
Points
131
50.9%
2P%
61.5%
50.5%
eFG%
58.6%
33.3%
3P%
36.6%
24
FTA
27
62.5%
FT%
81.5%
Pace & Advantage
27
Assists
29
11
Fast Break Pts
13
46
Pts in Paint
58
20
2nd Chance Pts
14
Possessions & Rebounds
38
Total Rebounds
53
26
Defensive Rebounds
40
12
Offensive Rebounds
13
16
Team Rebounds
8
66.7%
Defensive Reb %
76.9%
23.1%
Offensive Reb %
33.3%
12
Turnovers
14
9
Steals
5
6
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-9.0
Net Points (vs avg)
+12.2
+1.4
2PT Shooting
+10.5
+2.8
3PT Shooting
+6.3
-13.9
Turnovers
-16.2
-3.8
Off. Rebounding
+1.8
+4.5
Free Throws
+9.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.