Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+9.0
2PT Factor
+7.2
3PT Factor
+18.2
Turnover Factor
-23.2
OREB Factor
+0.4
FT Factor
+6.5
MEMVSBKN
Offensive Efficiency
115
Points
126
45.6%
2P%
57.7%
51.1%
eFG%
65.3%
40.0%
3P%
51.5%
25
FTA
19
84.0%
FT%
78.9%
Pace & Advantage
25
Assists
35
10
Fast Break Pts
13
50
Pts in Paint
56
21
2nd Chance Pts
19
Possessions & Rebounds
36
Total Rebounds
43
23
Defensive Rebounds
33
13
Offensive Rebounds
10
12
Team Rebounds
7
69.7%
Defensive Reb %
71.7%
28.3%
Offensive Reb %
30.3%
15
Turnovers
20
9
Steals
10
8
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.3
Net Points (vs avg)
+9.0
-3.6
2PT Shooting
+7.2
+8.5
3PT Shooting
+18.2
-17.4
Turnovers
-23.2
-0.6
Off. Rebounding
+0.4
+9.7
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.