Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.4
2PT Factor
+1.1
3PT Factor
+3.4
Turnover Factor
-22.0
OREB Factor
-4.5
FT Factor
+13.6
DETVSBKN
Offensive Efficiency
138
Points
100
60.4%
2P%
51.6%
65.9%
eFG%
51.4%
50.0%
3P%
34.2%
34
FTA
34
76.5%
FT%
85.3%
Pace & Advantage
36
Assists
23
26
Fast Break Pts
5
64
Pts in Paint
24
26
2nd Chance Pts
11
Possessions & Rebounds
40
Total Rebounds
31
30
Defensive Rebounds
24
10
Offensive Rebounds
7
13
Team Rebounds
6
81.1%
Defensive Reb %
70.6%
29.4%
Offensive Reb %
18.9%
9
Turnovers
19
12
Steals
3
3
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+26.4
Net Points (vs avg)
-8.4
+9.7
2PT Shooting
+1.1
+16.3
3PT Shooting
+3.4
-10.4
Turnovers
-22.0
0.0
Off. Rebounding
-4.5
+10.8
Free Throws
+13.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.