Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.3
2PT Factor
+3.9
3PT Factor
+6.9
Turnover Factor
-20.9
OREB Factor
+4.5
FT Factor
+8.9
TORVSHOU
Offensive Efficiency
99
Points
113
59.5%
2P%
53.4%
49.4%
eFG%
56.1%
25.0%
3P%
41.7%
28
FTA
27
78.6%
FT%
77.8%
Pace & Advantage
21
Assists
21
14
Fast Break Pts
14
36
Pts in Paint
50
5
2nd Chance Pts
22
Possessions & Rebounds
30
Total Rebounds
52
23
Defensive Rebounds
37
7
Offensive Rebounds
15
7
Team Rebounds
8
60.5%
Defensive Reb %
84.1%
15.9%
Offensive Reb %
39.5%
13
Turnovers
18
10
Steals
8
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.0
Net Points (vs avg)
+3.3
+7.1
2PT Shooting
+3.9
-5.6
3PT Shooting
+6.9
-15.1
Turnovers
-20.9
-6.8
Off. Rebounding
+4.5
+9.4
Free Throws
+8.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.