Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.1
2PT Factor
+7.1
3PT Factor
+11.4
Turnover Factor
-19.7
OREB Factor
-4.0
FT Factor
+5.1
PHXVSMIL
Offensive Efficiency
129
Points
114
63.2%
2P%
59.1%
67.4%
eFG%
61.0%
47.1%
3P%
42.1%
11
FTA
20
81.8%
FT%
70.0%
Pace & Advantage
33
Assists
26
26
Fast Break Pts
17
34
Pts in Paint
38
6
2nd Chance Pts
9
Possessions & Rebounds
39
Total Rebounds
39
31
Defensive Rebounds
31
8
Offensive Rebounds
8
6
Team Rebounds
5
79.5%
Defensive Reb %
79.5%
20.5%
Offensive Reb %
20.5%
12
Turnovers
17
9
Steals
6
0
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.8
Net Points (vs avg)
-0.1
+8.7
2PT Shooting
+7.1
+22.0
3PT Shooting
+11.4
-13.9
Turnovers
-19.7
-4.0
Off. Rebounding
-4.0
+4.0
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.