Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.1
2PT Factor
-1.0
3PT Factor
+2.2
Turnover Factor
-12.8
OREB Factor
-7.0
FT Factor
+11.4
INDVSSAC
Offensive Efficiency
109
Points
114
50.0%
2P%
48.6%
47.8%
eFG%
49.4%
30.2%
3P%
35.0%
22
FTA
30
90.9%
FT%
83.3%
Pace & Advantage
29
Assists
22
5
Fast Break Pts
18
42
Pts in Paint
64
16
2nd Chance Pts
11
Possessions & Rebounds
48
Total Rebounds
52
40
Defensive Rebounds
44
8
Offensive Rebounds
8
6
Team Rebounds
7
83.3%
Defensive Reb %
84.6%
15.4%
Offensive Reb %
16.7%
15
Turnovers
11
7
Steals
10
2
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-16.0
Net Points (vs avg)
-7.1
+0.5
2PT Shooting
-1.0
-0.7
3PT Shooting
+2.2
-17.4
Turnovers
-12.8
-8.4
Off. Rebounding
-7.0
+9.9
Free Throws
+11.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
--
Biggest Lead: IND (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.