Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.3
2PT Factor
+11.3
3PT Factor
-1.9
Turnover Factor
-8.1
OREB Factor
-0.4
FT Factor
+7.4
MINVSLAL
Offensive Efficiency
106
Points
120
67.5%
2P%
61.8%
52.5%
eFG%
54.3%
25.0%
3P%
28.9%
28
FTA
26
78.6%
FT%
73.1%
Pace & Advantage
22
Assists
31
8
Fast Break Pts
9
42
Pts in Paint
56
11
2nd Chance Pts
18
Possessions & Rebounds
43
Total Rebounds
47
35
Defensive Rebounds
33
8
Offensive Rebounds
14
9
Team Rebounds
5
71.4%
Defensive Reb %
80.5%
19.5%
Offensive Reb %
28.6%
11
Turnovers
7
4
Steals
7
5
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.2
Net Points (vs avg)
+8.3
+12.0
2PT Shooting
+11.3
-6.2
3PT Shooting
-1.9
-12.8
Turnovers
-8.1
-4.7
Off. Rebounding
-0.4
+9.4
Free Throws
+7.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.