Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.1
2PT Factor
+13.7
3PT Factor
+7.7
Turnover Factor
-15.1
OREB Factor
+1.5
FT Factor
+6.2
PHXVSCHA
Offensive Efficiency
107
Points
127
50.0%
2P%
68.2%
54.9%
eFG%
61.3%
41.0%
3P%
36.7%
10
FTA
15
70.0%
FT%
86.7%
Pace & Advantage
22
Assists
27
18
Fast Break Pts
27
40
Pts in Paint
50
15
2nd Chance Pts
30
Possessions & Rebounds
31
Total Rebounds
47
22
Defensive Rebounds
36
9
Offensive Rebounds
11
9
Team Rebounds
13
66.7%
Defensive Reb %
80.0%
20.0%
Offensive Reb %
33.3%
12
Turnovers
13
4
Steals
7
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.1
Net Points (vs avg)
+14.1
+0.5
2PT Shooting
+13.7
+10.6
3PT Shooting
+7.7
-13.9
Turnovers
-15.1
-4.9
Off. Rebounding
+1.5
+2.6
Free Throws
+6.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.