Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.3
2PT Factor
-0.2
3PT Factor
+7.7
Turnover Factor
-17.4
OREB Factor
-4.5
FT Factor
+8.1
MINVSDET
Offensive Efficiency
108
Points
113
56.8%
2P%
49.2%
51.7%
eFG%
53.5%
31.0%
3P%
43.5%
25
FTA
29
76.0%
FT%
72.4%
Pace & Advantage
22
Assists
29
20
Fast Break Pts
11
46
Pts in Paint
54
6
2nd Chance Pts
11
Possessions & Rebounds
40
Total Rebounds
48
35
Defensive Rebounds
39
5
Offensive Rebounds
9
8
Team Rebounds
11
79.5%
Defensive Reb %
88.6%
11.4%
Offensive Reb %
20.5%
14
Turnovers
15
8
Steals
7
8
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.0
Net Points (vs avg)
-6.3
+5.4
2PT Shooting
-0.2
+0.1
3PT Shooting
+7.7
-16.2
Turnovers
-17.4
-9.2
Off. Rebounding
-4.5
+7.8
Free Throws
+8.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DET (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.